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ocempgui: OcempGUI is a set of python modules for various purposes.
access: Accessibility classes and interfaces.
IAccessible: Basic accessibility interface class.
IIndexable: Abstract indexing interface for easy navigation through object
lists.
Magnifier: Magnification tool for pygame.
draw: Drawing functions and 2D graphics objects for pygame.
events: A fast event management system.
EventManager: Event management system for any type of events and objects.
INotifyable: Notifier interface class for event-capable objects.
IObserver: Observer interface class.
Signals: Classes for events and event callbacks, which can be used by the
EventManager class.
Subject: Simple observer subject class.
object: Event-capable object classes.
ActionListener: An object class, which can listen to any event it gets connected
to.
BaseObject: Basic object class, used as abstract class definition for event
capable objects.
widgets: Widget subsystem of OcempGUI.
Alignment: A widget which controls the alignment of its child.
base: Globally used variables and objects by the widgets.
Bin: An abstract widget, which can hold exactly one other widget.
Box: A container, which allows absolute positioning of its widgets.
Button: A widget, which acts upon different mouse events.
ButtonBase: An abstract widget for button type widget implementations.
CheckButton: A button widget with a check box.
components: Low level components needed by the widgets.
FileListItem: A list item suitable for displaying file and directory
information.
ListItem: Objects suitable for the usage in a list.
ListItemCollection: List item collection.
Constants: Constants used by the ocempgui widgets module.
Container: An abstract widget, which can hold other widgets.
Diagram: An abstract widget for diagram and graph implementations.
DialogWindow: A modal window suitable for dialogs and similar purposes.
Entry: A widget, which handles text input.
FileDialog: File selection dialog class.
FileList: Filesystem browsing and selection list.
Frame: Widget classes, which can place their chidren in a horizontal or
vertical alignment.
GenericDialog: An universal dialog window class with additional buttons.
Graph2D: A 2D graph widget.
ImageButton: A button widget, which can display an image.
ImageLabel: A simple widget, which can display text.
images: Image constants for the widgets module.
Icons16x16: Image constants for the widgets module.
Label: A simple widget, which can display text.
ProgressBar: A self-filling widget for progress states.
RadioButton: A button, which switches its state in dependance of other buttons.
Range: An abstract widget suitable for scale ranges and numerical
adjustments.
ScrolledList: A scrollable widget, which contains list elements.
ScrolledWindow: A widget class, which can contain other widgets and uses optional
scrollbars.
StatusBar: A widget class, which can display information of any kind using a
stack technique.
Style: Style class for widgets.
StyleInformation: Constant style information used by the drawing routines.
Table: Widget class, which places its children in a table grid
ToggleButton: A button widget, which can retain its state.
TooltipWindow: Tooltip Window class.
Window: Toplevel Window class.
UserDict.UserDict
UserDict.IterableUserDict
ocempgui.widgets.Style.WidgetStyle:
WidgetStyle (dict=None) -> WidgetStyle
UserList.UserList
ocempgui.widgets.components.ListItemCollection.ListItemCollection:
ListItemCollection (items=None) -> ListItemCollection
An collection class for ListItem objects.
__builtin__.object:
The most base type
ocempgui.events.Signals.Event:
Event (signal, data) -> Event
ocempgui.events.Signals.EventCallback:
EventCallback (signal, callback, *data) -> EventCallback
ocempgui.events.EventManager.EventManager:
EventManager () -> EventManager
ocempgui.access.IAccessible.IAccessible:
IAccessible () -> IAccessible
ocempgui.access.IIndexable.IIndexable:
IIndexable () -> IIndexable
ocempgui.events.INotifyable.INotifyable:
INotifyable () -> INotifyable
A notifier interface class for event-capable objects.
ocempgui.object.BaseObject.BaseObject:
BaseObject () -> BaseObject
An object class, which is able to receive events.
ocempgui.object.ActionListener.ActionListener:
ActionListener () -> ActionListener
Creates a new ActionListener, which can listen to any signal.
ocempgui.widgets.BaseWidget.BaseWidget:
BaseWidget () -> BaseWidget
A basic widget class for user interface elements.
ocempgui.widgets.Bin.Bin:
Bin () -> Bin
A container widget class, which can hold one other widget.
ocempgui.widgets.Alignment.Alignment:
Alignment (width, height) -> Alignment
A Bin widget class which controls the alignment of its child.
ocempgui.widgets.ButtonBase.ButtonBase:
ButtonBase () -> ButtonBase
An abstract base class that implements basic button logic.
ocempgui.widgets.Button.Button:
Button (text=None) -> Button ()
ocempgui.widgets.ImageButton.ImageButton:
ImageButton (image) -> ImageButton
ocempgui.widgets.ToggleButton.ToggleButton:
ToggleButton (text) -> ToggleButton
ocempgui.widgets.CheckButton.CheckButton:
CheckButton (text) -> CheckButton
ocempgui.widgets.RadioButton.RadioButton:
RadioButton (text, group=None) -> RadioButton
ocempgui.widgets.ScrolledWindow.ScrolledWindow:
ScrolledWindow (width, height) -> ScrolledWindow
A widget class, which supports horizontal and vertical scrolling.
ocempgui.widgets.ScrolledList.ScrolledList:
ScrolledList (width, height, collection=None) -> ScrolledList
A widget class, that populates elements in a list-style manner.
ocempgui.widgets.FileList.FileList:
FileList (width, height, directory=None) -> FileList
A scrolled list, which can list and browse a filesystem.
ocempgui.widgets.Window.Window:
Window (title=None) -> Window
A widget class, that implements a window-like behaviour.
ocempgui.widgets.DialogWindow.DialogWindow:
DialogWindow (title=None) -> DialogWindow
ocempgui.widgets.GenericDialog.GenericDialog:
GenericDialog (title, buttons, results) -> GenericDialog
A generic dialog window, which supports result values.
ocempgui.widgets.FileDialog.FileDialog:
FileDialog (title, buttons, results, directory=None) ->
FileDialog
ocempgui.widgets.Container.Container:
Container () -> Container
A container widget class, which can hold multiple other widgets.
ocempgui.widgets.Box.Box:
Box (width, height) -> Box
ocempgui.widgets.Frame.Frame:
Frame (widget=None) -> Frame
ocempgui.widgets.Frame.HFrame:
HFrame (widget=None) -> HFrame
ocempgui.widgets.Frame.VFrame:
A Frame widget class, which place its children vertically.
ocempgui.widgets.StatusBar.StatusBar:
StatusBar () -> StatusBar
ocempgui.widgets.Table.Table:
Table (rows, cols) -> Table
A container widget, which packs its children in a table like manner.
ocempgui.widgets.Diagram.Diagram:
Diagram () -> Diagram
An abstract widget class for diagram and graph implementations.
ocempgui.widgets.Graph2D.Graph2D:
Graph2D (width, height) -> Graph2D
A widget displaying graphs on a cartesian coordinate plane.
ocempgui.widgets.Editable.Editable:
Editable () -> Editable
An abstract widget class, which can handle text input.
ocempgui.widgets.Entry.Entry:
Entry (text="") -> Entry
A widget class suitable for a single line of text input.
ocempgui.widgets.ImageLabel.ImageLabel:
ImageLabel (image) -> ImageLabel
ocempgui.widgets.Label.Label:
Label (text) -> Label
A simple widget class, which can display text.
ocempgui.widgets.ProgressBar.ProgressBar:
ProgressBar () -> ProgressBar
ocempgui.widgets.Range.Range:
Range (minimum, maximum, step=1.0) -> Range
An abstract widget class for scale ranges and numerical adjustments.
ocempgui.widgets.TooltipWindow.TooltipWindow:
TooltipWindow (text) -> TooltipWindow
ocempgui.events.IObserver.IObserver:
IObserver () -> IObserver
A class matching a observer interface of the observer pattern.
ocempgui.widgets.components.ListItem.ListItem:
ListItem () -> ListItem
Creates a new ListItem suitable for the usage in list or tree widgets.
ocempgui.widgets.components.ListItem.TextListItem:
TextListItem (text=None) -> TextListItem
ocempgui.widgets.components.FileListItem.FileListItem:
FileListItem (filename, filetype) -> FileListItem
ocempgui.access.Magnifier.Magnifier:
Magnifier (size=(20, 20), factor=2) -> Magnifier
A screen magnification class for the pygame screen.
pygame.sprite.Sprite:
The base class for your visible game objects.
ocempgui.widgets.BaseWidget.BaseWidget:
BaseWidget () -> BaseWidget
A basic widget class for user interface elements.
ocempgui.widgets.Bin.Bin:
Bin () -> Bin
A container widget class, which can hold one other widget.
ocempgui.widgets.Alignment.Alignment:
Alignment (width, height) -> Alignment
A Bin widget class which controls the alignment of its child.
ocempgui.widgets.ButtonBase.ButtonBase:
ButtonBase () -> ButtonBase
An abstract base class that implements basic button logic.
ocempgui.widgets.Button.Button:
Button (text=None) -> Button ()
ocempgui.widgets.ImageButton.ImageButton:
ImageButton (image) -> ImageButton
ocempgui.widgets.ToggleButton.ToggleButton:
ToggleButton (text) -> ToggleButton
ocempgui.widgets.CheckButton.CheckButton:
CheckButton (text) -> CheckButton
ocempgui.widgets.RadioButton.RadioButton:
RadioButton (text, group=None) -> RadioButton
ocempgui.widgets.ScrolledWindow.ScrolledWindow:
ScrolledWindow (width, height) -> ScrolledWindow
A widget class, which supports horizontal and vertical scrolling.
ocempgui.widgets.ScrolledList.ScrolledList:
ScrolledList (width, height, collection=None) -> ScrolledList
A widget class, that populates elements in a list-style manner.
ocempgui.widgets.FileList.FileList:
FileList (width, height, directory=None) -> FileList
A scrolled list, which can list and browse a filesystem.
ocempgui.widgets.Window.Window:
Window (title=None) -> Window
A widget class, that implements a window-like behaviour.
ocempgui.widgets.DialogWindow.DialogWindow:
DialogWindow (title=None) -> DialogWindow
ocempgui.widgets.GenericDialog.GenericDialog:
GenericDialog (title, buttons, results) -> GenericDialog
A generic dialog window, which supports result values.
ocempgui.widgets.FileDialog.FileDialog:
FileDialog (title, buttons, results, directory=None) ->
FileDialog
ocempgui.widgets.Container.Container:
Container () -> Container
A container widget class, which can hold multiple other widgets.
ocempgui.widgets.Box.Box:
Box (width, height) -> Box
ocempgui.widgets.Frame.Frame:
Frame (widget=None) -> Frame
ocempgui.widgets.Frame.HFrame:
HFrame (widget=None) -> HFrame
ocempgui.widgets.Frame.VFrame:
A Frame widget class, which place its children vertically.
ocempgui.widgets.StatusBar.StatusBar:
StatusBar () -> StatusBar
ocempgui.widgets.Table.Table:
Table (rows, cols) -> Table
A container widget, which packs its children in a table like manner.
ocempgui.widgets.Diagram.Diagram:
Diagram () -> Diagram
An abstract widget class for diagram and graph implementations.
ocempgui.widgets.Graph2D.Graph2D:
Graph2D (width, height) -> Graph2D
A widget displaying graphs on a cartesian coordinate plane.
ocempgui.widgets.Editable.Editable:
Editable () -> Editable
An abstract widget class, which can handle text input.
ocempgui.widgets.Entry.Entry:
Entry (text="") -> Entry
A widget class suitable for a single line of text input.
ocempgui.widgets.ImageLabel.ImageLabel:
ImageLabel (image) -> ImageLabel
ocempgui.widgets.Label.Label:
Label (text) -> Label
A simple widget class, which can display text.
ocempgui.widgets.ProgressBar.ProgressBar:
ProgressBar () -> ProgressBar
ocempgui.widgets.Range.Range:
Range (minimum, maximum, step=1.0) -> Range
An abstract widget class for scale ranges and numerical adjustments.
ocempgui.widgets.TooltipWindow.TooltipWindow:
TooltipWindow (text) -> TooltipWindow
ocempgui.widgets.Style.Style:
Style () -> Style
Style class for drawing objects.
ocempgui.events.Subject.Subject:
Subject (name) -> Subject
A class matching the subscriptable Subject of the observer pattern.
pygame.Surface:
pygame.Surface((width, height), flags=0, depth=0, masks=None): return
Surface pygame.Surface((width, height), flags=0, Surface): return Surface
pygame object for representing images
ocempgui.draw.Complex.FaderSurface:
FaderSurface (width, height, alpha=255) -> FaderSurface
A pygame.Surface class, that supports alpha fading.
__builtin__.type:
type(object) -> the object's type type(name, bases, dict) -> a
new type
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