Package ocempgui :: Package widgets :: Module ButtonBase :: Class ButtonBase
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Type ButtonBase

 object --+                
          |                
INotifyable --+            
              |            
     BaseObject --+        
                  |        
     object --+   |        
              |   |        
         Sprite --+        
                  |        
         BaseWidget --+    
                      |    
                    Bin --+
                          |
                         ButtonBase

Known Subclasses:
Button, ImageButton, ToggleButton

ButtonBase () -> ButtonBase

An abstract base class that implements basic button logic.

The ButtonBase class is an abstract class, that implements a minimal
set of events and methods to make it suitable for button type
widgets. It implements the most important mouse signal types and how
to handle them..

Default action (invoked by activate()):
The ButtonBase emulates a SIG_CLICKED event and runs the connected
callbacks.

Mnemonic action (invoked by activate_mnemonic()):
The ButtonBase invokes the activate_mnemonic() method of its child
(if any).

Signals:
SIG_MOUSEDOWN - Invoked, when a mouse button is pressed on the
                ButtonBase.
SIG_MOUSEUP   - Invoked, when a mouse button is released on the
                ButtonBase.
SIG_MOUSEMOVE - Invoked, when the mouse moves over the ButtonBase.
SIG_CLICKED   - Invoked, when the left mouse button is pressed AND
                released over the ButtonBase.

Method Summary
  __init__(self)
  activate(self)
B.activate () -> None
  activate_mnemonic(self, mnemonic)
B.activate_mnemonic (...) -> bool
  notify(self, event)
B.notify (...) -> None
    Inherited from Bin
  destroy(self)
B.destroy () -> None
  set_child(self, child)
B.set_child (...) -> None
  set_depth(self, depth)
B.set_depth (...) -> None
  set_event_manager(self, manager)
B.set_event_manager (...) -> None
  set_indexable(self, indexable)
B.set_indexable (...) -> None
  set_padding(self, padding)
B.set_padding (...) -> None
  set_sensitive(self, sensitive)
B.set_sensitive (...) -> None
  update(self, **kwargs)
B.update (...) -> None
    Inherited from BaseWidget
  check_sizes(self, width, height)
W.check_sizes (...) -> int, int
  create_style(self)
W.create_style () -> WidgetStyle
  debug_update(self)
For debugging usage only
  draw(self)
W.draw () -> None
  draw_bg(self)
W.draw_bg () -> Surface
  get_style(self)
W.get_style () -> WidgetStyle
  initclass(cls)
B.initclass () -> None (Class method)
  lock(self)
W.lock () -> None
  rect_to_client(self, rect)
W.rect_to_client (...) -> pygame.Rect
  set_dirty(self, dirty, update)
W.set_dirty (...) -> None
  set_entered(self, entered)
W.set_entered (...) -> None
  set_event_area(self, area)
W.set_event_area (...) -> None
  set_focus(self, focus)
W.set_focus (...) -> bool
  set_index(self, index)
W.set_index (...) -> None
  set_maximum_size(self, width, height)
W.set_maximum_size (...) -> None
  set_minimum_size(self, width, height)
W.set_minimum_size (...) -> None
  set_opacity(self, opacity)
W.set_opacity (...) -> None
  set_position(self, x, y)
W.set_position (...) -> None
  set_size(self, width, height)
W.set_size (...) -> None
  set_state(self, state)
W.set_state (...) -> None
  set_style(self, style)
W.set_style (...) -> None
  set_tooltip(self, tooltip)
W.set_tooltip (...) -> None
  unlock(self)
W.unlock () -> None
  _get_rect(self)
W._get_rect () -> pygame.Rect
  _get_rect_attr(self, attr)
W._get_rect_attr (...) -> var
  _set_rect_attr(self, attr, value)
W._set_rect_attr (...) -> None
    Inherited from BaseObject
  connect_signal(self, signal, callback, *data)
B.connect_signal (...) -> EventCallback
  disconnect_signal(self, event)
B.disconnect_signal (...) -> None
  emit(self, signal, data)
B.emit (...) -> bool
  run_signal_handlers(self, signal, *data)
B.run_signal_handlers (...) -> None
    Inherited from Sprite
  __repr__(self)
  add(self, *groups)
add(group or list of of groups, ...) add a sprite to container
  add_internal(self, group)
  alive(self)
alive() -> bool check to see if the sprite is in any groups
  groups(self)
groups() -> list of groups list used sprite containers
  kill(self)
kill() remove this sprite from all groups
  remove(self, *groups)
remove(group or list of groups, ...) remove a sprite from container
  remove_internal(self, group)
    Inherited from object
  __delattr__(...)
x.__delattr__('name') <==> del x.name
  __getattribute__(...)
x.__getattribute__('name') <==> x.name
  __hash__(x)
x.__hash__() <==> hash(x)
  __new__(T, S, ...)
T.__new__(S, ...) -> a new object with type S, a subtype of T
  __reduce__(...)
helper for pickle
  __reduce_ex__(...)
helper for pickle
  __setattr__(...)
x.__setattr__('name', value) <==> x.name = value
  __str__(x)
x.__str__() <==> str(x)

Property Summary
    Inherited from Bin
  child: The widget hold by the Bin.
  padding: Additional padding between child and borders.
    Inherited from BaseWidget
  bottom
  bottomleft
  bottomright
  center
  centerx
  centery
  controls: Widgets associated with the widget.
  depth: The z-axis layer depth of the widget.
  dirty: Indicates, whether the widget need to be redrawn.
  entered: Indicates, whether the widget is entered.
  eventarea: The area, which gets the events.
  focus: The focus of the widget.
  h
  height
  image: The visible surface of the widget.
  index: The tab index position of the widget.
  indexable: The IIndexable, the widget is attached to.
  left
  locked: Indicates, whether the widget is locked.
  maxsize: The maximum size to occupy by the widget.
  midbottom
  midleft
  midright
  midtop
  minsize: The guaranteed size of the widget.
  opacity: The opacity of the widget.
  position: The position of the topleft corner.
  rect: The area occupied by the widget.
  right
  sensitive: The sensitivity of the widget.
  size
  state: The current state of the widget.
  style: The style of the widget.
  tooltip: The tool tip text to display for the widget.
  top
  topleft
  topright
  w
  width
  x
  y
    Inherited from BaseObject
  manager: The event manager to use by the object.

Instance Method Details

activate(self)

B.activate () -> None

Activates the ButtonBase default action.

Activates the ButtonBase default action. This usually means a click, emulated by setting the state to STATE_ACTIVE, forcing an update, setting the state back to STATE_NORMAL and running the attached callbacks for the SIG_CLICKED event.
Overrides:
ocempgui.widgets.BaseWidget.BaseWidget.activate

activate_mnemonic(self, mnemonic)

B.activate_mnemonic (...) -> bool

Activates the mnemonic of the ButtonBase its child.
Overrides:
ocempgui.widgets.BaseWidget.BaseWidget.activate_mnemonic

notify(self, event)

B.notify (...) -> None

Notifies the ButtonBase about an event.
Overrides:
ocempgui.widgets.BaseWidget.BaseWidget.notify

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