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| Package ocempgui :: Package widgets :: Module BaseWidget :: Class BaseWidget |
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object--+ |INotifyable--+ |BaseObject--+ |object--+ | | |Sprite--+ | BaseWidget
Bin,
Container,
Diagram,
Editable,
ImageLabel,
Label,
ProgressBar,
Range,
TooltipWindow
BaseWidget () -> BaseWidget
A basic widget class for user interface elements.
The BaseWidget is the most basic widget class, from which any other
widget class should be inherited. It provides the most basic
attributes and methods, every widget needs.
The widget is a visible (or non-vissible) element on the display,
which allows the user to interact with it (active or passive) in a
specific way. It has several methods and attributes to allow
developers to control this interaction and supports accessibility
through the ocempgui.access module.
The widget can be placed on the display by accessing the various
attributes of its 'rect' attribute directly. It exposes the following
pygame.Rect attributes:
top, left, bottom, right,
topleft, bottomleft, topright, bottomright,
midtop, midleft, midbottom, midright,
center, centerx, centery,
size, width, height
Except the last three ones, 'size', 'width' and 'height' any of those
can be assigned similarily to the pygame.Rect:
widget.top = 10
widget.center = (10, 10)
...
Note: This will only work for toplevel widgets as widgets are placed
relative to their parent. Thus the 'top' attribute value of a
widget, which is packed into another one, refers to its parents
coordinates. So if it is placed four pixels to the left on its
parent, its 'top' value will be 4, while the parent might be placed
at e.g. 100, 100.
You can get the absolute coordinates, the widget is placed on the
display, by using the rect_to_client() method.
To get the actual dimensions of the widget, it provides the
read-only 'width', 'height' and 'size' attributes.
if (widget.width > 50) or (widget.height > 50):
...
if widget.size == (50, 50):
...
To force a specific minimum size to occupy by the widget, the
'minsize' attribute or the respective set_minimum_size() method can
be used. The occupied area of the widget will not be smaller than
the size, but can grow bigger.
widget.minsize = 100, 50
widget.set_minimum_size (10, 33)
The counterpart of 'minsize' is the 'maxsize' attribute, which
defines the maximum size, the widget can grow to. It will never
exceed that size.
widget.maxsize = 200, 200
wdget.set_maximum_size (100, 22)
The 'image' and 'rect' attributes are used and needed by the
pygame.sprite system. 'image' refers to the visible surface of the
widget, which will be blitted on the display. 'rect' is a copy of
the pygame.Rect object indicating the occupied area of the
widget. The rect denotes the relative position of the widget on its
parent (as explained above).
The 'index' attribute and set_index() method set the navigation
index position for the widget. It is highly recommended to set this
value in order to provide a better accessibility (e.g. for keyboard
navigation). The attribute can be used in ocempgui.access.IIndexable
implementations for example.
widget.index = 3
widget.set_index (0)
Widgets support a 'style' attribute and create_style() method, which
enable them to use different look than default one without the need
to override their draw() method. The 'style' attribute of a widget
usually defaults to a None value and can be set using the
create_style() method. This causes the widget internals to setup the
specific style for the widget and can be accessed through the
'style' attribute later on. A detailled documentation of the style
can be found in the Style class.
if not widget.style:
widget.create_style () # Setup the style internals first.
widget.style['font']['size'] = 18
widget.create_style ()['font']['name'] = Arial
Widgets can be in different states, which cause the widgets to have
a certain behaviour and/or look. Dependant on the widget, the
actions it supports and actions, which have taken place, the state
of the widget can change. The actual state of the widget can be
looked up via the 'state' attribute and is one of the STATE_TYPES
constants.
if widget.state == STATE_INSENSITIVE:
print 'The widget is currently insensitive and does not react.'
Any widget supports layered drawing through the 'depth' attribute.
The higher the depth is, the higher the layer on the z-axis will be,
on which the widget will be drawn. Widgets might use the flag to set
themselves on top or bottom of the display.
# The widget will be placed upon all widgets with a depth lower than 4.
widget.depth = 4
widget.set_depth (4)
Widgets should set the 'dirty' attribute to True, whenever an update
of the widget surface is necessary, which includes redrawing the
widget (resp. calling draw_bg() and draw()). In user code, 'dirty'
usually does not need to be modified manually, but for own widget
implementations it is necessary (e.g. if a Label text changed).
If the 'parent' attribute of the widget is set, the parent will be
notified automatically, that it has to update portions of its
surface.
# Force redrawing the widget on the next update cycle of the render
# group.
widget.dirty = True
Widgets support a focus mode, which denotes that the widget has the
current input and action focus. Setting the focus can be done via
the 'focus' attribute or the set_focus() method.
widget.focus = True
widget.set_focus (True)
'sensitive' is an attribute, which can block the widget's reaction
upon events temporarily. It also influences the look of the widget
by using other style values (see STATE_INSENSITIVE in the Style
class).
widget.sensitive = False
widget.set_sensitive (False)
Each widget supports transparency, which also includes all children
which are drawn on it. By setting the 'opacity' attribute you can
adjust the degree of transparency of the widget. The allowed values
are ranged between 0 for fully transparent and 255 for fully opaque.
widget.opacity = 100
widget.set_opacity (25)
Widgets allow parent-child relationships via the 'parent' attribute.
Parental relationships are useful for container classes, which can
contain widgets and need to be informed, when the widget is
destroyed, for example. Take a look the Bin and Container classes
for details about possible implementations.
Do NOT modify the 'parent' attribute value, if you do not know, what
might happen.
Widgets support locking themselves self temporarily using the lock()
method. This is extremely useful to avoid multiple update/draw
calls, when certain operations take place on it. To unlock the
widget, the unlock() method should be called, which causes it to
update itself instantly.
widget.lock () # Acquire lock.
widget.focus = False # Normally update() would be called here.
widget.sensitive = False # Normally update() would be called here.
widget.unlock () # Release lock and call update().
When using the lock() method in your own code, you have to ensure,
that you unlock() the widget as soon as you do not need the lock
anymore. The state of the lock on a widget can be queried using the
'locked' attribute:
if widget.locked:
print 'The widget is currently locked'
Widgets can consist of other widgets. To guarantee that all of them
will be added to the same event management system, set the same
state, etc., the 'controls' attribute exists. It is a collection to
and from which widgets can be attached or detached. Several methods
make use of this attribute by iterating over the attached widgets
and invoking their methods to put them into the same state, etc. as
the main widget.
widget.controls.append (sub_widget)
for sub in widget.controls:
...
Default action (invoked by activate()):
None, will raise an NotImplementedError
Mnemonic action (invoked by activate_mnemonic()):
None
Signals:
SIG_FOCUSED - Invoked, when the widget received the focus
(widget.focus=True).
SIG_ENTER - Invoked, when the input device enters the widget.
SIG_LEAVE - Invoked, when the input device leaves the wigdet.
SIG_DESTROYED - Invoked, when the widget is destroyed.
Attributes:
minsize - Guaranteed size of the widget.
maxsize - Counterpart to size and denotes the maximum size the widget.
is allowed to occupy. Defaults to None usually.
image - The visible surface of the widget.
index - Navigation index of the widget.
style - The style to use for drawing the widget.
state - The current state of the widget.
depth - The z-axis layer depth of the widget.
dirty - Indicates, that the widget needs to be updated.
focus - Indicates, that the widget has the current input focus.
sensitive - Indicates, if the user can interact with the widget.
parent - Slot for the creation of parent-child relationships.
controls - Collection of attached controls for complex widgets.
tooltip - The tool tip text to display for the widget.
opacity - The degree of transparency to apply (0-255, 0 for fully
transparent, 255 for fully opaque).
indexable - The ocempgui.access.IIndexable implementation to use for
the 'index' attribute support.
entered - Indicates, that an input device is currently over the widget
(e.g. the mouse cursor).
locked - Indicates, whether the widget is locked.
rect - The area occupied by the widget.
x, y, ... - The widget allows to reposition itself through the various
width, ... attributes offered by its rect attribute.
size
| Method Summary | |
|---|---|
__init__(self)
| |
W.activate () -> None | |
W.activate_mnemonic (...) -> bool | |
W.check_sizes (...) -> int, int | |
W.create_style () -> WidgetStyle | |
For debugging usage only | |
W.destroy () -> None | |
W.draw () -> None | |
W.draw_bg () -> Surface | |
W.get_style () -> WidgetStyle | |
B.initclass () -> None (Class method) | |
W.lock () -> None | |
W.notify (...) -> None | |
W.rect_to_client (...) -> pygame.Rect | |
W.set_depth (...) -> None | |
W.set_dirty (...) -> None | |
W.set_entered (...) -> None | |
W.set_event_area (...) -> None | |
W.set_event_manager (...) -> None | |
W.set_focus (...) -> bool | |
W.set_index (...) -> None | |
W.set_indexable (...) -> None | |
W.set_maximum_size (...) -> None | |
W.set_minimum_size (...) -> None | |
W.set_opacity (...) -> None | |
W.set_position (...) -> None | |
W.set_sensitive (...) -> None | |
W.set_size (...) -> None | |
W.set_state (...) -> None | |
W.set_style (...) -> None | |
W.set_tooltip (...) -> None | |
W.unlock () -> None | |
W.update (...) -> None | |
| Inherited from BaseObject | |
B.connect_signal (...) -> EventCallback | |
B.disconnect_signal (...) -> None | |
B.emit (...) -> bool | |
B.run_signal_handlers (...) -> None | |
| Inherited from Sprite | |
| |
add(group or list of of groups, ...) add a sprite to container | |
| |
alive() -> bool check to see if the sprite is in any groups | |
groups() -> list of groups list used sprite containers | |
kill() remove this sprite from all groups | |
remove(group or list of groups, ...) remove a sprite from container | |
| |
| Inherited from object | |
x.__delattr__('name') <==> del x.name | |
x.__getattribute__('name') <==> x.name | |
x.__hash__() <==> hash(x) | |
T.__new__(S, ...) -> a new object with type S, a subtype of T | |
helper for pickle | |
helper for pickle | |
x.__setattr__('name', value) <==> x.name = value | |
x.__str__() <==> str(x) | |
| Property Summary | |
|---|---|
bottom | |
bottomleft | |
bottomright | |
center | |
centerx | |
centery | |
controls: Widgets associated with the widget. | |
depth: The z-axis layer depth of the widget. | |
dirty: Indicates, whether the widget need to be redrawn. | |
entered: Indicates, whether the widget is entered. | |
eventarea: The area, which gets the events. | |
focus: The focus of the widget. | |
h | |
height | |
image: The visible surface of the widget. | |
index: The tab index position of the widget. | |
indexable: The IIndexable, the widget is attached to. | |
left | |
locked: Indicates, whether the widget is locked. | |
maxsize: The maximum size to occupy by the widget. | |
midbottom | |
midleft | |
midright | |
midtop | |
minsize: The guaranteed size of the widget. | |
opacity: The opacity of the widget. | |
position: The position of the topleft corner. | |
rect: The area occupied by the widget. | |
right | |
sensitive: The sensitivity of the widget. | |
size | |
state: The current state of the widget. | |
style: The style of the widget. | |
tooltip: The tool tip text to display for the widget. | |
top | |
topleft | |
topright | |
w | |
width | |
x | |
y | |
| Inherited from BaseObject | |
manager: The event manager to use by the object. | |
| Instance Method Details |
|---|
activate(self)W.activate () -> None Activates the widget. Activates the widget, which means, that the default action of the widget will be invoked. This method should be implemented by inherited widgets. |
activate_mnemonic(self, mnemonic)W.activate_mnemonic (...) -> bool Activates the widget through the set mnemonic. Activates the widget through the set mnemonic for it and returns True upon successful activation or False, if the widget was not activated. The BaseWidget.activate_mnemonic () method always returns False by default, so that this method should be implemented by inherited widgets, if they need explicit mnemonic support. |
check_sizes(self, width, height)W.check_sizes (...) -> int, int Checks the passed width and height for allowed values. Checks, whether the passed width an height match the upper and lower size ranges of the widget and returns corrected values, if they exceed those. Else the same values are returned. |
create_style(self)W.create_style () -> WidgetStyle Creates the instance-specific style for the widget. Gets the style associated with the widget. If the widget had no style before, a new one will be created for it, based on the class name of the widget. The style will be copied internally and associated with the widget, so that modifications on it will be instance specific. More information about how a style looks like and how to modify them can be found in the Style class documentation. |
debug_update(self)For debugging usage only |
destroy(self)W.destroy () -> None Destroys the widget and removes it from its event system. Causes the widget to destroy itself as well as its controls and removes all from the connected event manager and sprite groups using the sprite.kill() method. |
draw(self)W.draw () -> None Draws the widget surface. Creates the visible surface of the widget and updates its internals. |
draw_bg(self)W.draw_bg () -> Surface Draws the widget background surface and returns it. Creates the visible background surface of the widget and returns it to the caller. This method has to be implemented by inherited widgets. |
get_style(self)W.get_style () -> WidgetStyle DEPRECATED - use the create_style() method instead |
lock(self)W.lock () -> None Acquires a lock on the Widget to suspend its updating methods. |
notify(self, event)W.notify (...) -> None Notifies the widget about an event. Note: Widgets, which are not visible (not shown) or are in a specific state (e.g. STATE_INSENSITIVE), usually do not receive any events. But dependant on the widget, this behaviour can be different, thus checking the visibility depends on the widget and implementation. |
rect_to_client(self, rect=None)W.rect_to_client (...) -> pygame.Rect Returns the absolute coordinates a rect is located at. In contrast to the widget.rect attribute, which denotes the relative position and size of the widget on its parent, this method returns the absolute position and occupied size on the screen for a passed rect. Usually this method will be called by children of the callee and the callee itself to detrmine their absolute positions on the screen. |
set_depth(self, depth)W.set_depth (...) -> None Sets the z-axis layer depth for the widget. Sets the z-axis layer depth for the widget. This will need a renderer, which makes use of layers such as the Renderer class. By default, the higher the depth value, the higher the drawing layer of the widget is. That means, that a widget with a depth of 1 is placed upon widgets with a depth of 0. Raises a TypeError, if the passed argument is not an integer. |
set_dirty(self, dirty, update=True)W.set_dirty (...) -> None Marks the widget as dirty. Marks the widget as dirty, so that it will be updated and redrawn. |
set_entered(self, entered)W.set_entered (...) -> None Sets the widget into an entered mode. |
set_event_area(self, area)W.set_event_area (...) -> None DEPRECATED - this is no longer used. |
set_event_manager(self, manager)W.set_event_manager (...) -> None Sets the event manager of the widget and its controls. Adds the widget to an event manager and causes its controls to be added to the same, too. |
set_focus(self, focus=True)W.set_focus (...) -> bool Sets the input and action focus of the widget. Sets the input and action focus of the widget and returns True upon success or False, if the focus could not be set. |
set_index(self, index)W.set_index (...) -> None Sets the tab index of the widget. Sets the index position of the widget to the given value. It can be used by ocempgui.access.IIndexable implementations to allow easy navigation access and activation for the widgets. Raises a TypeError, if the passed argument is not a positive integer. |
set_indexable(self, indexable)W.set_indexable (...) -> None Sets the IIndexable for the widget. The widget will invoke the add_index() method for itself on the IIndexable. |
set_maximum_size(self, width, height)W.set_maximum_size (...) -> None Sets the maximum size the widget is allowed to occupy. This is the counterpart to the set_minimum_size() method. |
set_minimum_size(self, width, height)W.set_minimum_size (...) -> None Sets the minimum size to occupy for the widget. Minimum size means that the widget can exceed the size by any time, but its width and height will never be smaller than these values. Raises a TypeError, if the passed arguments are not integers. Raises a ValueError, if the passed arguments are not positive. |
set_opacity(self, opacity)W.set_opacity (...) -> None Sets the opacity of the widget. |
set_position(self, x, y)W.set_position (...) -> None DEPRECATED - use the 'topleft' attribute instead |
set_sensitive(self, sensitive=True)W.set_sensitive (...) -> None Sets the sensitivity of the widget. In a sensitive state (the default), widgets can react upon user interaction while they will not do so in an insensitive state. To support the visibility of this, the widget style should support the STATE_INSENSITIVE flag, while inheriting widgets should check for the sensitivity to enable or disable the event mechanisms. |
set_size(self, width, height)W.set_size (...) -> None DEPREACATED - use set_minimum_size () instead. |
set_state(self, state)W.set_state (...) -> None Sets the state of the widget. Sets the state of the widget. The state of the widget is mainly used for the visible or non-visible appearance of the widget, so that the user can determine the state of the widget easier. Usually this method should not be invoked by user code. Raises a ValueError, if the passed argument is not a value of the STATE_TYPES tuple. |
set_style(self, style)W.set_style (...) -> None Sets the style of the widget. Sets the style of the widget to the passed style dictionary. This method currently does not perform any checks, whether the passed dictionary matches the criteria of the Style class. Raises a TypeError, if the passed argument is not a WidgetStyle object. |
set_tooltip(self, tooltip)W.set_tooltip (...) -> None Sets the tooltip information for the widget. Raises a TypeError, if the passed argument is not a string or unicode. |
unlock(self)W.unlock () -> None Releases a previously set lock on the Widget and updates it instantly. |
update(self, **kwargs)W.update (...) -> None Updates the widget. Updates the widget and causes its parent to update itself on demand.
|
| Class Method Details |
|---|
initclass(cls)B.initclass () -> None Class method to expose the attributes of the own self.rect attribute. The method usually is called in the __init__.py script of the module. |
| Property Details |
|---|
bottom
|
bottomleft
|
bottomright
|
center
|
centerx
|
centery
|
controlsWidgets associated with the widget.
|
depthThe z-axis layer depth of the widget.
|
dirtyIndicates, whether the widget need to be redrawn.
|
enteredIndicates, whether the widget is entered.
|
eventareaThe area, which gets the events.
|
focusThe focus of the widget.
|
h
|
height
|
imageThe visible surface of the widget.
|
indexThe tab index position of the widget.
|
indexableThe IIndexable, the widget is attached to.
|
left
|
lockedIndicates, whether the widget is locked.
|
maxsizeThe maximum size to occupy by the widget.
|
midbottom
|
midleft
|
midright
|
midtop
|
minsizeThe guaranteed size of the widget.
|
opacityThe opacity of the widget.
|
positionThe position of the topleft corner.
|
rectThe area occupied by the widget.
|
right
|
sensitiveThe sensitivity of the widget.
|
size
|
stateThe current state of the widget.
|
styleThe style of the widget.
|
tooltipThe tool tip text to display for the widget.
|
top
|
topleft
|
topright
|
w
|
width
|
x
|
y
|
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