Shipping Goods

The user can ship goods using the currently active ship by loading and unloading it using the GoodsScreen. After loading cargo in one harbour and selecting the destination harbour, the ship will move to it. After it reached the the destination and payed a certain fee for its moorage, the user can unload (and sell) its cargo and/or load new cargo.

Fees for moorage

Each ship type has a different fee calculation algorithm for a moorage in a harbour. Each harbour in turn can have a different base fee, which depends on

Thus New York for example might be higher in price than Caracas or Oran.

The fee is also influenced by the tonnage and size of the ship, thus bigger ships with more tonnage usually have to pay a higher fee than smaller ones.

The fee has to be payed on arrival of the ship and should be subtracted automatically from the user's budget on the start of his turn. The fee can be paid always, without any limitation of exceeding the budget.

Loading cargo

Loading cargo is done using the specific buttons on the screen. Dependant on the ship type only certain types of good can be loaded. The amount to load depends on

Unloading cargo

Unloading cargo can be done by directly selling the goods right from the ship (without the necessity to unload them into storage room or whatever else first. It is also possible to move them into storage room or (for oil) into oil tanks. In this case the user will not be paid for the goods. TODO: Selling goods

Good restrictions

Certain good types can be shipped only with certain ship types. A freighter for example can not ship bananas as those require cooling and thus can only be shipped using a container ship or reefer. Bauxite in turn can be shipped usually only by freighter or bulker and oil only by tankers.

ShippingGoods (last edited 2006-10-08 07:53:27 by a81-14-148-157)

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